The new portraits for the NPCs are much better. Finally, the game has a new animated opening for the re-release. Skills like bufu and garu sound near identical to the ones in Persona 5. When retreating from battle, a chance of success is given as a percentage. I've had some time with the game ahead of launch, and I wanted to break down what additions and changes you can expect in the new version: In terms of 'new content' in Strange Journey Redux, it all revolves around a new character Alex and a new dungeon area called the 'Womb of Grief'. Some of the new Sub-Apps unlock a new mechanic known as Commander Skills. Alignment (Law, Neutral and Chaos) ... Shin Megami Tensei: Strange Journey Redux ... but is worth checking out since it also rewards you with a new ending. To summarize, going with the Law alignment would get you the lawful ending, Chaos the chaotic ending, and Neutral the neutral ending. At this point in the game, a new dungeon is unlocked for exploration, accessed independently from the game's original dungeon areas. Shin Megami Tensei: Strange Journey Redux is a dungeon crawler. Shin Megami Tensei: Strange Journey Redux is exactly what is advertised: a strange, phenomenal journey into the unknown. When a demon wants to change one of its skills, you can now see what skill it will change to before deciding to allow the skill mutation. Look out for it in 2018. Featuring a new character, an extra dungeon, new demons, and three additional endings, this is the definitive edition. App mechanics have been in several recent SMT titles such as Shin Megami Tensei IV and Apocalypse. "A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. As is now commonplace with Atlus, this port is an enhanced re-release which features both new content and other tweaks not present in the original 2010 game. Shin Megami Tensei: Strange Journey Redux, More demons can be held by the player at one time. To summarize, going with the Law alignment would get you the lawful ending, Chaos the chaotic ending, and Neutral the neutral ending. Not much has been revealed about her but I’m eager to see how she will affect the overarching story of Strange Journey, especially since official trailers have placed much emphasis on Alex holding a grudge against you, the player. Although I’m a fan of Kaneko’s severe-looking art style, Doi’s art is stylish and appealing in its own way. One such new Sub-App is 'March to Death', which prevents the Game Over screen when the Main Character is KOed, as long as one demon in the battle party is still alive. After watching an Atlus livestream where they showed off the game, it’s clear that sound effects for various elemental and physical attacks have also been replaced. While playing through the main storyline, you'll inevitably encounter Alex as she tries to murder the protagonist. It's a setting that's almost synonymous with the series, so Strange Journey's decision to abandon the city in favour of Antarctica is a bold one that adds some much needed geographical freshness to the … Additional floors of the Womb of Grief periodically become available as you pro… The original Strange Journey had three separate ending you could see, depending on the player's alignment before a key moment near the end of the game. As long as youre not extreme law or chaos, you can pretty well not be neutral and then decide to go neutral at the one crucial story line event in Sector H--the one that decides your ending. You get the … Upon completion of the game, elements such as macca, items, levels and map data can be chosen to be carried over. It was released in Japan in 2009, and in North America in 2010. The original game was entirely unvoiced and relied on story and witty dialogue to draw players in, but I always felt the game could have benefitted from voice acting. Arthur detects the Schwarzwelt's seventh formation and asks the protagonist if he feels human. In the original game the choices you picked determined your alignment. The Womb of Grief also holds a handful of new Ex Mission side quests. These new floors offer a slight bump in challenge from the original dungeon mazes, both in enemy strength and dungeon design. Additionally, much like with Radiant Historia earlier in the year, this is also the first time Strange Journey will see an official release in Europe thanks to the publishing team at Deep Silver. All Rights Reserved. Like its predecessors, Shin Megami Tensei: Strange Journey … Even knowing that Atlus probably did this to save money and time, I can’t help but feel disappointed new sound effects weren’t made for Strange Journey Redux. Shin Megami Tensei: Strange Journey Redux releases on May 15 in North America and May 18 in Europe for Nintendo 3DS. One such Auto Commander Skill is 'Blitzkrieg', which allows the full player party to attack before the enemy party. Probably one of the biggest features of Shin Megami Tensei: Strange Journey Redux, outside of the choices your protagonist makes, are the demons.Actually, the demons might be a tad more important. When performing a Special Fusion, component demons can be directly added from the Demon Compendium (rather than having all demons in present in the current party). At this point in the game, a new dungeon is unlocked for exploration, accessed independently from the game's original dungeon areas. Shin Megami Tensei: Strange Journey is a role-playing video game developed by Atlus and Lancarse for the Nintendo DS.The game is the fourth entry in the Shin Megami Tensei series, which forms the core of the Megami Tensei franchise. The remake of the Nintendo DS game Shin Megami Tensei: Strange Journey with new additions, including a new story character. It remains faithful to the originals while managing to look unique, and I feel like they will be well received by people who prefer a modern, anime look. Battle animations can be set to Default speed, Double speed, or Skipped entirely.