only 30 cohorts can fight at any given time, so multiply the recommended troops by 3 if you want full width stacks. © Valve Corporation. Each province can recruit one regiment at a time, though multiple regiments can be queued up in a single province. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition. These recommended stacks are extremely small numbers. Post 2 - Originally published on Google+ on 2018-04-21 16:43:52 UTC Holy Celestial Russian Yuan: Part 02: 1356-1366: One Novgorod Down, One To Go A bit disappointed by limited visibility - I guess it makes sense but fun things are happening out of view and I won't even get notified. How much infantry depends on your tech group, for western powers it's 50:50. Then there are your filthy banners. This is my first time playing as Poland, I jst want to know the best army comp. These Banners can be put into three distinct groups, Order Banners, Vassal Banners and other Banners. Most of this guide was written while playing on Very Hard, where the AI will send monstrous hordes of units at you. Posted on September 25, 2020 by. With Yuan's shock bonus and cavalry combat ability, your 0/1/1 unit will always outperform your 1/0/1. This command spawns the unit with the specified ID within the province with the specified ID. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses. It changes depending on your military tech / troop type. My chiefs usually have just 2k each. Since you don't really manage armies on a tactical level, you manage them on the strategic level (and since the game runs into the Napoleonic wars, there's a shift towards standarized army compositions, as opposed to mixed levy militias you should actually be getting to make up most of your army until around the 1600's, EU4 nods in that direction with some of the unit names but in practice you're still using what is essentially a Napoleonic standardized … It depends. Right Tree (General modern army Tree) Archers Damage Dealt + 15% Manpower + 10% Chariot Plains + 15% Light Infantry Plains + 15% Raise Levies (2 tyranny and +2 unrest for 1 light infantry per owned territory in province) Heavy Infantry Damage Dealt + 10% Siege Ability + 10% Morale + 10% This tree gets a lot more general buffs to the army. Europa Universalis 4 Wiki Active Wikis. This guide shows the unit composition that each Tradition group uses and how to counter it. As a result, nothing is ever as simple or one sided as it might appear, which is one reason the game has so much re-playability. Full banner cavalry front line, with regular cavalry to fill the rank. How much infantry depends on your tech group, for western powers it's 50:50. Then make sure you have a couple 16/0/0 stacks at the side ready to reinforce or split up for carpet siege duty. I'm always happy to help you so today we are going to start with guide about Army Composition. There is no best army comp. Supply Trains will join the battle last and are very ineffective in combat, as they have a -90% to all unit types and take +100% morale damage. My name is UnclDeD and I finally finished this warfare guide for Europa Universalis 4. When going into a big fight you just combine 2 half-armies into the battle if need to. I'm tengri, so if I don't pick any syncretic faith I can go full cavalry, no infantry. lower centralisation also helps. Cost wise, there are many modifiers in your disposal to cut down the cost difference by a lot. Usually once I reach mil 15 I go for stacks of 10/4/10 (so 24k per stack, combine em for large battles) but with my powerful cavalry and high cav/inf ratio I feel like I should go for max cavalry? This item will only be visible in searches to you, your friends, and admins. Also 4 … my standard stack in late game is 25-6-25 so i make a 56 transport stack plus 10-20 heavies for escort) for Poland. It depends. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). That way you get a full sized army in the battle. It will help you understand advanced warfare mechanics of EU4. Even as western nation you can easily use twice the amount of cav than in the sheet if you have the money for it. First, you want to have a lot more infantry than cavalry unless you are a Horde or Polen. Europa Universalis IV is a game about numbers… lots of numbers and how they interact with lots of other numbers. In general, a good solution here is armies between 15 and 20 thousand, or even 25- 30 thousand, depending on wear, technology and finances. I'm always happy to help you so today we are going to start with guide about Army Composition. This page includes help on how to use the command, argument explanation and examples. Cost wise, there are many modifiers in your disposal to cut down the cost difference by a lot. That way you get a full sized army in the battle. To supplement this, they added a new unit called Supply Trains that have a huge food capacity. If you follow the recommended counter, you should be able to crush whatever culture group you're facing. Yuan, at its start, is a Confucian Khalkha celestial empire making up most of the eastern regions of the Tartary subcontinent and north regions of the China subcontinent, both of Asia continent. It will help you understand advanced warfare mechanics of EU4. Up-to-date, detailed help for the Europa Universalis IV (EU4) command spawn. First, you want to have a lot more infantry than cavalry unless you are a Horde or Polen. With Yuan's shock bonus and cavalry combat ability, your 0/1/1 unit will always outperform your 1/0/1. About composition, I used 50/50 early on, with artillery 40/40/20 (percentages). If I build armies that small they're going to get crushed. With Yuan's shock bonus and cavalry combat ability, your 0/1/1 unit will always outperform your 1/0/1. The ideal army composition is to exceed at least by 4 the enemy's front, have cavalry in your flanks, and later on as much artillery as you can afford. Great guide. These Knightly Banners varied in size and composition. Combat is not only determined by mere numbers such as modifiers and dice-rolls, but through a complex simulation in which units deployed into two rows of positions for each side, allowing units to fight the enemy units in front of them, the enemies at their flanks if possible (with high enough flanking range), and move between different positions if needed. Español - Latinoamérica (Spanish - Latin America). Type the name of a console command into the search box to instantly search 305 EU4 commands.Hover over a cheat code to view detailed argument explanation. Then if your economy can afford it and you still need more cavalry to fill up your combat armies, get regular cavalry. This eu4 1.30 trade guide shows how to use EU4 1.30 trade nodes eu4 1.30 trade value eu4 1.30 trade eu4 1.30 merchants eu4 1.30 estates eu4 1.30 privileges eu4 1.30 monopolies Europa Universalis IV is a grand strategy games published by Paradox Interactive. i find that having them in stacks of 10 lets me cycle them in and out of combat more easily. When going into a big fight you just combine 2 half-armies into the battle if need to. If you've equal numbers you'll get the cavalry sprite and since you're eastern you can up to handle 60% cavalry, so you can handle some losses before you'll get the inefficient support modifier. This item will only be visible to you, admins, and anyone marked as a creator. the more money your chiefs have, the bigger armies they'll make. Each culture group uses a unique unit composition to reflect their historical roots. bribe your chiefs and give them stipends. OIRAT – YUAN GUIDE FOR 1.29 Opening Moves-Improve relations with mongoliaSet Chagatai and Uzbek as rivals and embargo themAlly Korchin (temporary, … Part 3 of a 4 part series on basics of combat and combat related mechanics. Regiments start with 50% of maximum morale. By using our Services or clicking I agree, you agree to our use of cookies. Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5% more cost on 0/1/1 vs 1/0/1. All the while, the system retreats destroyed or low-morale units and deploys reinforcements and reserves as well. EU4 Country Tag List Find below a list of all countries and country tags in Europa Universalis IV. Army composition depends on two things, the tech group you belong to, and your combat width. eu4 extended timeline army composition. The amount on cavalry varies with military tech - flanking bonus, I think. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Not as specific as some people would like, but here you go.IMPORTANT: Cannons do damage from the front row, but also take double incoming damage. The Yuan administration discerned between civilian agro-colonies (mintun 民屯) and military agro-colonies (juntun 軍屯, see tuntian 屯田), yet both supplied the army. In Imperator Rome, each military tradition group comes with a predefined unit composition that the AI will always try to stick to. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac).. Ideal army composition (for any western nation without specific focus on cav and for all non western nations with focus on infantry): CW-4 in infantry | 4 Cavalry | 1 Artillery once available (just for sieges), as much backup infantry to fill the lines as you like and can afford. I don't build permanent stacks, but I rather form them before the war, considering the enemy's army/terrain. Full cav with backrow of art would be strongest, but if you can't afford that you should always prioritize artillery. If you've been diligent on developing your primary culture with the razed MP, you should be able to sport at least a sizable amount of banner cavalry for most of your combat needs. The Knightly Banners of the Teutonic Order. Each unit has its own food capacity and consumption rate. Press J to jump to the feed. I'm currently playing an oirat>yuan>mongol empire game, managed to form yuan while staying a horde, but now I'm wondering what the right army composition would be for me? There are many opinions on how to best make up your army, and what works best here is experience, as well as own preferences. Ideal army composition (for any western nation without specific focus on cav and for all non western nations with focus on infantry): CW-4 in infantry | 4 Cavalry | 1 Artillery once available (just for sieges), as much backup infantry to fill the lines as you like and can afford. Morale Morale [1] is an important factor in fighting battles. You may have noticed this during gameplay, but mercenaries do the same thing based on the culture of the province they're from. I usually create my armies with decreasing ratios of infantry:cavalry:artillery, but I've noticed that the AI uses a lot more artillery than I do, and that it often deals me a big blow right at the beginning of fighting. A transport stack with many ships as your standard army composition (i.e. * Quality 1. An army that has half the combat width as the front line. not necessarily. As a result, nothing is ever as simple or one sided as it might appear, which is one reason the game has so much re-playability. What I usually do is infantry=combatwidth+amount of cavalry+2. what army composition should I do as a diadochi? Cavalry generally has some benefits over infantry, but you need infantry to support them or they'll get big penalties. An army that has half the combat width as the front line. My name is UnclDeD and I finally finished this warfare guide for Europa Universalis 4. Cookies help us deliver our Services. Army composition depends on two things, the tech group you belong to, and your combat width. they're a low cost filler unit that, unlike light infantry, wont suck up all your manpower. The compositions start to struggle on the strategic level if you don't have the resources to pour into them. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. I don't understand. The make-up of the army is a key to success. eu4 army composition While retreating, it cannot be engaged in combat or controlled until it reaches the safer province (or in extreme circumstances if it recovers to 100% morale before reaching the destination). units of the army. OIRAT – YUAN GUIDE FOR 1.29 Opening Moves-Improve relations with mongoliaSet Chagatai and Uzbek as rivals and embargo themAlly Korchin (temporary, optional)Don’t choose syncretic religion yet… This page deals with combat mechanics.For information on the recruitment and maintenance of armies see army.For the individual unit types see land units.. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. Recruiting regular forces requires an owned, unoccupied province to recruit in, and three resources: manpower, ducats, and time. Legacy Wikis. Europa Universalis IV is a game about numbers… lots of numbers and how they interact with lots of other numbers. (I am playing as macedonia rn). The Teutonic Order Banners. Tech 17 and 23 are the strongest for cav in the game. The celestial empire is formed by - Tengri-Vajrayana Mongolia in 1271, with cores, bordering Tengri Solon, Yeren and Donghai east, Chagatai west, Mahayana Korea southeast, Dai Viet, Khmer and Kathmandu south, fellow Confucian Song south, Theravada Mong Mao and Mong Kawng so… Any tips? While the siege army is at Kazan, the field army will do a combination of stackwiping small forces, looting occupied provinces, and moving against the Kazani ally. Cost wise, there are many modifiers in your disposal to cut down the cost difference by a lot. Can you explain how to grow your tribal armies? Diplomacy for alliances, combat mechanics, army composition and fort placement for winning wars, earning money through trade and production in order to hire powerful advisers to keep high income of monarch points to purchase stability and techs, unrest mechanics to … The base cost and time of a regiment depends on its type; this is then adjusted by any modifiers, in particular any buildings the province might have. Cohort = Any sort of military unit you can move around the map in armies. A lot of you asked me for war-related EU4 guides. Best Army Composition? Unfortunately, they do cost money to build and maintain. Typically, this is made up of 3 different types of units to fill the Primary, Secondary and Flanking cohorts. If you're fighting deep into low supply territory, swap most of the compositions out for light infantry and you should be fine. the idea isnt that you engage with a single 10 stack, more that you engage with multiple 10 stacks. You need to sign in or create an account to do that. In 1.3, they changed it so armies can store their own food. This item has been removed from the community because it violates Steam Community & Content Guidelines. If you believe your item has been removed by mistake, please contact, This item is incompatible with Imperator: Rome. New comments cannot be posted and votes cannot be cast. there's no composition, it's the dumbest system in EU, just watch the ledger and build more heavies than your competitor. So as a result most of the compositions here are based on constant and intense fights. It maybe is a cheap army composition, but far from the IDEAL composition. Europa Universalis 4 Wiki Active Wikis. All rights reserved. > eu4 extended timeline army composition. Please see the. Not as specific as some people would like, but here you go.IMPORTANT: Cannons do damage from the front row, but also take double incoming damage. The Knightly banners of the Order army formed the majority of its forces. Cavalry generally has some benefits over infantry, but you need infantry to support them or they'll get big penalties. Type the name of a country or its country tag into the search box to search. #eu4 I love new early bookmarks. It is only visible to you. Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath. All trademarks are property of their respective owners in the US and other countries. Press question mark to learn the rest of the keyboard shortcuts. Ideal army composition and unit types in eu4 It should be noted that Commonwealth has set of combat bonuses that may impact your army composition: +10% infantry combat, +33% Calvary combat, -10% Calvary cost, and +10% Calvary to infantry ratio. The amount on cavalry varies with military tech - flanking bonus, I think. A lot of you asked me for war-related EU4 guides. A2A~ In EU4, a powerful army depends on quantity and quality. The co… There are like 6-8 best compositions for every country depending on what your military tech is and what your force limit is and what you can afford.